MonoTouch 1.1 Released
Friday, October 2, 2009 at 9:52AM The MonoTouch team has released version 1.1 of their framework for building iPhone applications using Mono. This is an exciting release with lots of fixes and additions. I'm personally looking forward to seeing the smaller application sizes and faster startup speed. Web Services support will also be great for those of you with SOAP-based backend systems. If you are developing MonoTouch applications, you have to get this! Details after the jump.
If you have purchased MonoTouch, you can download the updated version from the download link provided when you purchased the product.
If you are using the evaluation version you can download the updated version of MonoTouch from http://monotouch.net/DownloadTrial to receive the update.
You can download the updated MonoDevelop at: http://monodevelop.com/Download/Mac_MonoTouch
Highlights:
• All new iPhone 3.1 APIs are now available.
• Native code generation is now 30% smaller for core assemblies.
• Reduced startup time by up-to 50%.
• Web Services support.
• MonoDevelop now has an updater feature, so developers can more easily get the latest Mono, MonoDevelop and MonoTouch.
Fixes:
• Fixed invalid CFRelease in CFRunLoop (#541524)
• Fixed IList<T> in full-aot (#540355)
• Fixed Delegate.BeginInvoke in full-aot
• Fixed XElement[].Count in full-aot (#539085)
• Fixed MKAnnotation in Simulator
• Fixed linker to not always pull in Mono.Security
• Fixed System.Timer linked-away exception
• Decreased startup time on device by up to 50%
• The System.JSon assembly is now available for inclussion.
Additions:
• Added bindings to new 3.1 APIs
• Added generic trampoline for marshal-runtime-invoke wrappers, providing significant code savings (34% on mscorlib size, equivalent savings for other assemblies).
• Added 2 new ctors to NSFoundation.NSMutableUrlRequest
• Added additional support for alternate types to NSData
• Added new StringSize overloads to UIView
• Added CALayer.Sublayers property
• Added CoreAnimation.CATransaction class
• Added new SystemSound constructors
• Added SystemSound.FromFile (string)
• Added System.Web.Services client support.
• Added WCF client support (EXPERIMENTAL)
• Added support to emit DWARF debug symbols in full-aot mode
• Added support to be auto-updated from MD.
• Updated keybidings to MonoDevelop for Emacs.
Changes:
• SystemSound.FromFile no longer throws exceptions on error, and instead will return null.
• iPhoneOSGameView no longer calls GL.Oes.BindFrameBuffer () during the second and subsequent CreateFrameBuffer () calls. Code overriding iPhoneOSGameView.CreateFromBuffer () does not need to call GL.Oes.BindFramebuffer (All.FramebufferOes, base.FrameBuffer) to add a depth buffer to the frame buffer.
If you have any questions or concerns please see http://monotouch.net/Support
monotouch
Reader Comments (2)
Thanks.. very great information. Keep more posting..
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Im not that much of a reader to be honest but your blogs pretty good, keep it up as I will bookmark ready for my next read
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